Abridged resume
Full resume
571.276.7193
Schell Games - Producer - May 2008 - December 2009
Electronic Arts - Producer Intern - May 2007 - August 2007
Andy Jih
andy.y.jih@gmail.com571.276.7193
Experience
ModCloth - Project Manager - October 2010 - present- Working with interdisciplinary teams of web developers, interaction designers, and business data analysts in creating new features and tools for an e-retail website
- Oversaw all operations in a gaming and tech start-up, from designing games and managing projects to handling payroll, operations, hiring, budgeting, and contracts
Get In Line (Peak team size: 8) - Mobile games and activities made to entertain guests in queues at theme parks, movie theatres, conferences, and other venues(www.getinlinegames.com)
- Managed a team of programmers and artists in designing mobile games and interactive in-line entertainment for Penny Arcade Expo (PAX) 2009 and PAX East 2010.
- Designed and created games for clients Loneshark Games, Wizards of the Coast, and Playlogic based on their properties
Schell Games - Producer - May 2008 - December 2009
Sum of All Thrills (Peak team size: 15) - An interactive roller coaster simulator at Disney's Epcot
- Managed a team of programmers, artists, and designers in creating an experience where guests design their own roller coaster ride.
- Coordinated with client-side producers regarding design, schedule, budget, and logistics
Unannounced Wii Title (Peak team size: 24) - A Nintendo Wii title consisting of a collection of mini-games based on three licensed properties
- Coordinated with publishing-side and licensing-side producers regarding design, schedule, budget, QA, voice-acting, and other logistics
- Worked with design lead to write story scripts and to edit scripts into a format that was easily usable for voice actors and sound recording staff
Unannounced DSi Title (Peak team size: 9) - An original IP puzzle-driven DSi game
- Coordinated with designers in playtesting and iterating core gameplay features
- Created documents, presentations, and budgets to pitch to publishing companies
Electronic Arts - Producer Intern - May 2007 - August 2007
Command and Conquer: Red Alert 3
- Managed a pod of designers, artists, and engineers in designing, prototyping, and implementing features
- Worked with lead team members in writing design documents, setting goals, and managing tasks
Education
Carnegie Mellon University - Master of Entertainment Technology - Graduated 2008- Relevant Coursework:
- Game Design (Teaching Assistant) - Taught by Jesse Schell
- Building Virtual Worlds (Teaching Assistant) - Taught by Jesse Schell
Skills/Achievements
- Programming/Scripting: Actionscript 3, HTML, PHP, CSS, Java
- Software/Tools: MS Office, Omnigraffle, Final Cut Pro, Adobe CS Suite, Perforce, MySQL
- Hobbies: Black belt in Jung Su, Violin, Guitar, Piano
- Publications:
- "Actraiser" - Well Played 2.0, edited by Drew Davidson (published December 2010)
- "Limbo and The Misadventures of P.B. Winterbottom" - Well Played 3.0, edited by Drew Davidson (to be published Spring 2011)